
Dominion - Menagerie
Menagerie is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.
Dominion, thatâs what youâre trying to achieve. This time with animals! They each have a lesson to teach, whether itâs how to spit really far, or what kind of grass tastes the best. Itâs a lot to keep track of, but youâre like an elephant: you remember everything. And youâre afraid of mice. Youâve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you havenât managed it. So youâre working your way up, starting with dogs. So far so good; the dog hasnât bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the adviser who suggested starting a menagerie. You couldnât get that fox you wanted, but it was probably bad anyway. Now youâve got some camels, which are just as useless for sewing as youâd been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.Â
Dominion - Menagerie
Menagerie is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.
Dominion, thatâs what youâre trying to achieve. This time with animals! They each have a lesson to teach, whether itâs how to spit really far, or what kind of grass tastes the best. Itâs a lot to keep track of, but youâre like an elephant: you remember everything. And youâre afraid of mice. Youâve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you havenât managed it. So youâre working your way up, starting with dogs. So far so good; the dog hasnât bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the adviser who suggested starting a menagerie. You couldnât get that fox you wanted, but it was probably bad anyway. Now youâve got some camels, which are just as useless for sewing as youâd been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.Â
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Description
Menagerie is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.
Dominion, thatâs what youâre trying to achieve. This time with animals! They each have a lesson to teach, whether itâs how to spit really far, or what kind of grass tastes the best. Itâs a lot to keep track of, but youâre like an elephant: you remember everything. And youâre afraid of mice. Youâve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you havenât managed it. So youâre working your way up, starting with dogs. So far so good; the dog hasnât bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the adviser who suggested starting a menagerie. You couldnât get that fox you wanted, but it was probably bad anyway. Now youâve got some camels, which are just as useless for sewing as youâd been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.Â











